Today I update with a screenshot of the character's polypainted skin.
I painted the skin inside Zbrush, using polypaint, custom alphas, textures and photo references.
To get the final result I painted 3 maps: The back scattered map: lowest layer of muscle and fatty tissue, the subdermal map where the moles, capilars and veins are found, and the epidermis.
For the lower layer I hand painted each muscle, which btw was a great exercise to remember how they are distributed, and added details such as the tendons and major veins.
In the second layer I added the capilars and color variation of the skin, and the third layer had the skin details such as hair, moles and wrinkles.
I combined all this maps with different blending options, to get a good skin map to be used without SSS material. The other maps will the used at render time to get the best possible results with Mental Ray, but that will be in future posts.
Finally, a trick i used to add more detail to the texture, was getting a AO map and the disparity map, and blend them with the skin map, adding to the skin map the details of the skin I modeled at the highest subdivision level with alphas.
I also added eyelashes and eyebrows made by Zbrush's new feature FiberMesh.
The final result of tha Skin map using the BPR in ZBrush was this:
5 comments :
Wow you have talent!! Bat whats the difference between maya and zbrush?
Thanks Marco :)
The difference is that Maya is a very complex program, that can be used for many things, such as poly modeling, rendering with amazing and powerful renders such as Mental Ray or VRay, also for animation, etc...
ZBrush started as a organic modeling software. It was supposed to be a digital way of modeling with clay, like in fine arts but inside the computer.
After so many years, it has evolved, and now you can make animations and very good renders as well...
I guess the choice depends on what are you looking for: Is it animation? Is it video games? Is it illustration?
In any case, learning both programs is the best option, since many professionals in the industry work using both.
I want to make the animation, and for that I m studying maya :) First I have to learn to model and the u.v map i started for a month (sorry for my bad english)
Oh, them Maya is the way to go! ;)
I find UV mapping a very difficult thing, so I usually use ZBrush's UV Master because it is super easy.
ok thanks for the answer!!
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