Hello and Welcome to my Sama-Sama-Blog!

This blog started in 2007 because I wanted to share my work on the internet to make friends, share useful comments and improve my skills in Illustration and design.

Making this blog has been a great way of getting in contact with other people with the same interest as me, and to force myself to keep working and getting better everyday!

So, what started as a design and illustration site, has now evolved including 3D and computer graphics, and experiments mixing all the techniques I have learned so far.

Nowadays this blog is like my working diary. I will continue updating my works, and sharing them with you to share comments and critics, and expand our knowledge and contacts.

Feel free to comment and contact me if you have any suggestion or interest about this works!

Friday, January 21, 2011

NURBS MODELING

This helmet is a modeling exercise made in Maya, using NURBS
Even though modeling in NURBS might seem more difficult than Polygon modeling in a first place, the truth is it's very similar.


But in my opinion, both NURBS and Polygon modeling can get very technical and less creative that modeling in ZBrush, specially now hat they've improved the hard surface modelling.

No comments :

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We are currently working on our first professional product, with the code name "Project Abyssmo". Really soon will need a hand with the funding and when the time is right we will start a project in Kickstarter and other fund raising websites.

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