This is the first head model I've made for the research at CVLAB.
The head was entirely created in ZBrush, with some tweaking in Maya (merging vertex, adding edges, extruding, etc...) thanks to the powerful tool GoZ, which allowed me to move the model from one application to the other without having to export and import every time. Just one single click from ZBrush to Maya and viceversa. Amazing!
So I started the model creating two image planes, with the front and side photos of a colleague, and then, using transparency (without ghosting) I could adjust the geometry of the modelled head to the photo references in the image planes.
Once the basic shape of the head was adjusted, I removed the image planes and started adding details and poly painting the skin in the model, still in ZBrush, with the Spotlight tool.
Once the texture was ready, I exported it and color corrected it in Photoshop.
So now, with this virtual head created, the investigators at CVLAB can use it in their various experiments, like this one you can see here:
Thanks to this head model, we were able to take 125.000 images of our colleague's head in 125.000 different positions, without having to make him stay still for the 125.000 shoots. Can you imagine how tiring that could be for a human been? :P
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